Scene Setup – Loading Screens, Menu’s, Inputs.Source Control & Engine – We are using Atlassian’s Bitbucket and Unity 2020.2.3f1 (for now). ![]() Source control, deciding on which version of the engine to use (and how you’ll go about deciding when to update it) and ensuring all dev team members have access to the correct environments! Not necessarily the type of work you think about when you’re planning on becoming a game developer, but in the interests of making our lives easier down the road we’re starting here. This sprint we did things like project setup, wireframes and control inputs – things that we know will make our lives hell if we don’t do them right at the beginning. Through this you’ll get an understanding of our game development methods and tidbits on the features we’re planning for Dredge! Sprint 1:Īn understated sprint but a very necessary one. In our Developer Blog Updates we’ll talk about some of the work we’ve completed in the previous two weeks and explain our approaches.
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